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The Last stand an egg » Devlog
1) I Had to fix the EnvironmentScene in Godot, it just started acting weird when I exported it e.g., the player would just be in an empty void, and the level would be completely invisible. For some reason, I had to move the Environment to a *.tres file and add it to the camera. The viewport cannot handle the environment which caused a blackout.
2) Enemies too passive: I incorrectly updated a variable "provoked" so the enemies would never be provoked to attack even if you shot them.
3) One for all: when one enemy died they all died. This was due to me being silly and using a global signal "died" which was called when an enemy died. Well, they all listened for this signal, lol.
Files
LastStandAnEgg Play in browser
Jun 04, 2024
LastStandAnEggLunix 22 MB
Jun 04, 2024
LastStandAnEggWindows 25 MB
Jun 04, 2024
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